DARKWATCH was the first game developed internally at High Moon Studios. My duties included establishing the art style, as well as to help hire talent and develop the concept art, storyboard, cinematic and 3D art teams. I co-created the original concept for the game along with Chris Ulm, Emmanuel Valdez, and Paul O’Connor.
It was a real labor of love by many talented game developers.
Please note, the 3D images were art directed by me and created by Brainzoo Studios and the High Moon 3D team.