DARKWATCH

DARKWATCH was the first game developed internally at High Moon Studios. My duties included establishing the art style, as well as to help hire talent and develop the concept art, storyboard, cinematic and 3D art teams. I co-created the original concept for the game along with Chris Ulm, Emmanuel Valdez, and Paul O’Connor.
It was a real labor of love by many talented game developers.
Please note, the 3D images were art directed by me and created by Brainzoo Studios and the High Moon 3D team.

Early Concept

Early Concept

Early Concept

Early Concept

Early Concept

Early Concept

Game environment design

Game environment design

Game environment design

Game environment design

Game environment design

Game environment design

Game environment design

Game environment design

Early Concept

Early Concept

Early Concept

Early Concept

Cinematic trailer screenshot

Cinematic trailer screenshot

Jericho 3D character cinematic model

Jericho 3D character cinematic model

DARKWATCH Badge

DARKWATCH Badge