This is some of my production design work on the first 3 ODDWORLD games.
Working with Lorne Lanning and Steven Olds was a real honor.
My main responsibilities included developing new and unseen portions of Abe's world, building up and training a brand new concept department, working closely with the art team, working with the cinematics group on all the cinematics, and ensuring Oddworld's highest art standards were met across all departments.
I'm proud to say I co-created the character Much with Loren Lanning and I'm grateful for the opportunity for that close collaboration.